Talk:YAD

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I was happy to download it; Disappointed that some sort of "ltdl" (or something) was required, that I didn't have.

Checked through the source code, looked over the designs.

I love to see new dungeon games being made. :)

Look forward to seeing how this goes.

-- Lion Kimbro

  • ltdl /should/ come with libtool -- if you've got libtool, which is required for the compile, you shouldn't have a problem. -- Dustin Howett

Because I somehow can't find the talk page I'll make a comment here on the version numba thingy. I think you should go with 0.1.0 because of the script change thingy.

--Dustin

  • This is the Talk page. Thanks for your input. -DH

I had a few thoughts about some new stuff that could be added whenever you start working on this project again. DSollick 22:29, 28 August 2008 (PDT)

#These are just general ideas for the YAD project development

#This would be a different program.
#Name is just a possible idea <_<
YEdit [Yad-Edit]
WYSIWYG Editor for YAD Maps

-Interface similar to Nano, with a bar at the bottom for objects,
with a right-side interface like YAD for editing attributes?
-Press a certain key and it inserts a specific object, and a part of
the screen shows the attributes of the object?
--Press an additional button and add certain commonly-used attributes?
EG. Destroy object on #,#,<mapname>; etc.

YAD
-Pull back away from the left side of the map when having limited vision?
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