YAD
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YAD (Yet Another Dungeon-game) is a maze game that aspires to be an RPG. It currently implements the following:
- Objects (full inventory control)
- Doors (opening/closing)
- Directional movement
- Message objects (display only)
- Flexible, if not cryptic, text-based map format (see the Example Map)
- Map linking (staircase objects)
- "Teleportation" objects; they work like staircases but are not to a different map.
Currently being worked on for 0.0.3 OR 0.1.0 (On the talk page, I'd like to hear whether you think this should be 0.0.3 or 0.1.0):
- Switch Objects (Lever, etc)
- Switchscript (or YADScript), a language for writing actions for switch toggling, like.. "toggle_door x,y,state", with variables and such.
Planned features:
- Character stats and objects that modify them
- Wearing equipment (see above)
- Saving, loading of position, map and objects
- WYSIWYG map-editing interface (possibly based on the curses interface)
Visit the SourceForge.net Project Page!
You can get the bleeding-edge, actively maintained code in the project's Subversion repository!
Do you design maps? Learn and Share some Design Tips!
0.0.2.2 has been released! Get it Now!
0.0.2.2 Changes:
- Visibility was implemented (different X and Y visibility, Vx,y directive or Vn directive).
- An inventory window was added and placed below the object list window.
- All commands are processed immediately, and now arrow keys can be used for navigation.
- Libltdl is now included.
- debug.h is included. Sorry about that, it will compile now.
0.0.3 (or 0.1.0) MIGHT be out within the next decade!
School and homework are interfering with my ability to work on this. It's currently on intermittent hiatus. If I don't release it, my e-mail address is alaricx at gmail dot com, so .. make sure I'm on it ;)

